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## com.threed.jpct
Class DeSerializer

    java.lang.Object
      com.threed.jpct.DeSerializer

public class DeSerializer
extends java.lang.Object

A class that allows for serialization and deserialization of Object3Ds in a compacted format that loads very fast. The main purpose of this class is to create serialized objects that can be loaded by the Android version of jPCT, because using the normal loaders from Loader on an Android device can be very slow and consumes more memory, which is limited on such a device.

Constructor Summary
`DeSerializer()` Creates a new DeSerializer.

Method Summary
`Object3D` | `deserialize(java.io.InputStream is)` Deserializes an Object3D from an InputStream
`Object3D[]` | `deserializeArray(java.io.InputStream is)` Deserializes an Object3D-array from an InputStream
`void` | `serialize(Object3D obj, java.io.OutputStream os, boolean reduced)` Serialize an Object3D.
`void` | `serializeArray(Object3D[] objs, java.io.OutputStream os, boolean reduced)` Serialize an Object3D-array.

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### DeSerializer

    public DeSerializer()

  Creates a new DeSerializer.

Method Detail

### serialize

    public void serialize(Object3D obj,
                          java.io.OutputStream os,
                          boolean reduced)

  Serialize an Object3D. If you are using this class to create resources for jPCT-AE (i.e. the Android version), make sure that textures have been assigned and build() has been called on that Object3D.

  Parameters:
    `obj` - the Object3D
    `os` - the output stream for write the serialized object into
    `reduced` - should be true, if the content is used on Android only and false otherwise.

### serializeArray

    public void serializeArray(Object3D[] objs,
                               java.io.OutputStream os,
                               boolean reduced)

  Serialize an Object3D-array. If you are using this class to create resources for jPCT-AE (i.e. the Android version), make sure that textures have been assigned and build() has been called on that Object3D.

  Parameters:
    `objs` - the Object3D-array
    `os` - the output stream for write the serialized objects into
    `reduced` - should be true, if the content is used on Android only and false otherwise.

### deserialize

    public Object3D deserialize(java.io.InputStream is)

  Deserializes an Object3D from an InputStream

  Parameters:
    `is` - the stream
  Returns:
    the Object3D or null in case of an error that isn't promoted by the Logger anyway.

### deserializeArray

    public Object3D[] deserializeArray(java.io.InputStream is)

  Deserializes an Object3D-array from an InputStream

  Parameters:
    `is` - the stream
  Returns:
    the Object3D-arry or null in case of an error that isn't promoted by the Logger anyway.

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