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Packages that use Camera | |
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com.threed.jpct |
Uses of Camera in com.threed.jpct |
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Methods in com.threed.jpct that return Camera | |
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Camera |
World.getCamera()
Gets the current camera. |
Methods in com.threed.jpct with parameters of type Camera | |
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void |
Object3D.align(Camera camera)
Aligns this object with a Camera using the camera's backbuffer matrix. |
static SimpleVector |
Interact2D.project3D2D(Camera camera,
FrameBuffer buffer,
SimpleVector vertex)
Projects a vertex from world space into screen space. |
static SimpleVector |
Interact2D.project3D2D(Camera camera,
FrameBuffer buffer,
SimpleVector vertex,
SimpleVector toFill)
Projects a vertex from world space into screen space. |
static SimpleVector |
Interact2D.projectCenter3D2D(Camera camera,
FrameBuffer buffer,
Object3D obj)
Gets the center of the object in screen-coordinates (2D) by transforming and projecting it from 3D objectspace into 2D screenspace. |
static SimpleVector |
Interact2D.reproject2D3D(Camera camera,
FrameBuffer buffer,
int x,
int y)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D. |
static SimpleVector |
Interact2D.reproject2D3D(Camera camera,
FrameBuffer buffer,
int x,
int y,
float z)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D with a given z (in 3D). |
static SimpleVector |
Interact2D.reproject2D3D(Camera camera,
FrameBuffer buffer,
int x,
int y,
float z,
SimpleVector toFill)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D with a given z (in 3D). |
static SimpleVector |
Interact2D.reproject2D3D(Camera camera,
FrameBuffer buffer,
int x,
int y,
SimpleVector toFill)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D. |
static SimpleVector |
Interact2D.reproject2D3DWS(Camera camera,
FrameBuffer buffer,
int x,
int y)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D (world space). |
static SimpleVector |
Interact2D.reproject2D3DWS(Camera camera,
FrameBuffer buffer,
int x,
int y,
SimpleVector toFill)
Reprojects a 2D vector (a screen/framebuffer coordinate in most cases) back into 3D (world space). |
void |
World.setCameraTo(Camera cam)
Sets the camera to another one. |
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