Class Summary |
Animation |
Animation provides a keyframe animation implementation. |
Camera |
The Camera represents the position and direction of the camera/viewer in the
current scene. |
CollisionEvent |
A collision event is caused by a collision of either the camera or an object
with another object. |
Config |
Config is used for configuring the engine. |
FrameBuffer |
The FrameBuffer class provides a buffer into which jPCT renders the scene. |
GenericVertexController |
The GenericVertexController provides an abstract class that implements large
portions of the IVertexController interface. |
Interact2D |
Interact2D offers some static methods for interacting with objects in
camera-space. |
Light |
|
Loader |
Loader offers some static methods for loading files. |
Logger |
Logger is jPCT's simple logging class for printing and storing messages,
errors and warnings. |
Matrix |
This is jPCT's basic class for working with 4x4 matrices. |
Mesh |
In a Mesh, jPCT stores the actual vertex and triangle information for an
object. |
Object3D |
Object3D is a class for 3-dimensional objects. |
OcTree |
This is a basic octree implementation. |
PolygonManager |
A PolygonManager is part of each Object3D and can be obtained from that
object. |
Primitives |
Primitives offers some (lathe) primitives (basic 3D-objects). |
RGBColor |
Mimics the Color-class in java.awt as far as jPCT-AE needs it to run. |
SimpleVector |
SimpleVector is a class that represents a basic three-dimensional vector. |
Texture |
A Texture in jPCT is a bitmap with a width/height of 2^x and a color-depth of
24 bpp with 8 bit alpha. |
TextureInfo |
TextureInfo is jPCT's key to multi texturing. |
TextureManager |
The TextureManager is a singleton for storing and retrieving textures. |
World |
The World class is the most important class in jPCT. |