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D
decoupleMesh()
- Method in class com.threed.jpct.
Object3D
Decouples the current mesh from the object.
decreaseFOV(float)
- Method in class com.threed.jpct.
Camera
Decreases the FOV.
DEFAULT_HEIGHT
- Static variable in class com.threed.jpct.
Texture
The default height of a texture (16 pixels).
DEFAULT_WIDTH
- Static variable in class com.threed.jpct.
Texture
The default width of a texture (16 pixels).
defaultCameraFOV
- Static variable in class com.threed.jpct.
Config
The default FOV for the camera.
defaultTo4bpp(boolean)
- Static method in class com.threed.jpct.
Texture
Static method to set the textures' default depth to 4bpp (respectively 5bpp without a dedicated alpha channel).
defaultToMipmapping(boolean)
- Static method in class com.threed.jpct.
Texture
Static method to make all textures use mipmaps by default.
destroy()
- Method in class com.threed.jpct.
GenericVertexController
destroy()
- Method in interface com.threed.jpct.
IVertexController
This method will be called when the controller will be removed from a Mesh.
disable()
- Method in class com.threed.jpct.
Light
Disables a light.
disableCollisionListeners()
- Method in class com.threed.jpct.
Object3D
Disables all collision listeners of this object, so that none of them will be notified in case of a collision.
disableLazyTransformations()
- Method in class com.threed.jpct.
Object3D
Disables "lazy transformations".
disableVertexSharing()
- Method in class com.threed.jpct.
Object3D
Disables the automatic vertex sharing that jPCT does for triangles added by addTriangle.
display()
- Method in class com.threed.jpct.
FrameBuffer
Displays the rendered image.
dispose()
- Method in class com.threed.jpct.
FrameBuffer
Should be called before this FrameBuffer won't be used anymore to do some clean up work.
dispose()
- Method in interface com.threed.jpct.
IPostProcessor
Will be called when a post processor gets removed from a framebuffer and should be called, when the processor gets garbage collected.
dispose()
- Method in class com.threed.jpct.util.
Overlay
Disposes the overlay and frees its resources.
dispose()
- Method in class com.threed.jpct.
World
Disposes the world.
distance(SimpleVector)
- Method in class com.threed.jpct.
SimpleVector
Returns the distance between this SimpleVector and another position vector.
DONT_COMPRESS
- Static variable in class com.threed.jpct.
Mesh
The mesh won't be compressed
DONT_SLIDE
- Static variable in class com.threed.jpct.
Camera
Camera stops in front of obstacles
draw(FrameBuffer)
- Method in class com.threed.jpct.
World
Draws the current scene that has been generated geometry wise by renderScene().
drawWireframe(FrameBuffer, RGBColor)
- Method in class com.threed.jpct.
World
Draws the current scene as a single-colored wireframe.
Overview
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FRAMES
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G
H
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K
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Z